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Spite: Order of Chaos
A 3D Action RPG

"Bludgeon your way through hordes of enemies to save the high priest before your order falls to evil."

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Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

  • 2 Technical Artists

Production time:

  • 14 weeks half-speed = Around 280 hours.

Engine:

  • "Unreal Engine 4" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripting world events

  • Level Propping / Level Art

  • Adding all music

  • Member in Player task force

  • Member in Boss task force

  • Member in Engine task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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