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GAME DESIGNER & LEVEL DESIGNER
Spite: Order of Chaos
A 3D Action RPG
"Bludgeon your way through hordes of enemies to save the high priest before your order falls to evil."
Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
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2 Technical Artists
Production time:
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14 weeks half-speed = Around 280 hours.
Engine:
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"Unreal Engine 4" as a level editor
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Scripting world events
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Level Propping / Level Art
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Adding all music
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Member in Player task force
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Member in Boss task force
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Member in Engine task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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