GAME DESIGNER & LEVEL DESIGNER
Silence the sun
A 2D Shoot-em-up Game
"Take control of a being, born from the suffering of outcasts. Take vengeance by shooting down the opposing force and evolve your monster as you tear your way through humanity’s last city."
Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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3 Animators
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4 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Custom built level editor
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Scripted the player movement together with a programmer colleague
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Scripted the player & enemy bullet patterns
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Designed the second boss alongside colleagues from other disciplines
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Level Propping / Level Art
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Member in Player task force
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Member in Gameplay task force
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Member in Boss task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.