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Gobbo Island
A 2D Adventure Game

"After crashlanding on a strange island, you must fight off monsters and solve puzzles in order to rebuild you ship and go home."

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Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Tiled" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Adding all SFX

  • Level Propping / Level Art

  • Member in Player task force

  • Member in Gameplay task force

  • Member in Sound task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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