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EXOBORNE, @SHARKMOB

Game Designer On A Tactical Open-World Extraction Shooter
Focus Areas: Combat Design & System Design

PROJECT OVERVIEW

Production time:

  • Worked over two years on the project

Engine:

  • Unreal Engine 5

My position on this project:

  • Designing and implementing for the "Exo" feature

    • Both in tandem with another designer as well as taking on the role as a feature owner for content

    • This work involved both working on the Exo-Rigs themselves as well as the additional gameplay features that connects to them

  • Working on moment-to-moment gameplay with other designers

  • Designing and implementing for the scavenging feature

    • Both in tandem with another designer as well as taking on the role as feature owner

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