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GAME DESIGNER & LEVEL DESIGNER
EXOBORNE, @SHARKMOB
Game Designer On A Tactical Open-World Extraction Shooter
Focus Areas: Combat Design & System Design
PROJECT OVERVIEW
Production time:
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Worked over two years on the project
Engine:
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Unreal Engine 5
My position on this project:
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Designing and implementing for the "Exo" feature
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Both in tandem with another designer as well as taking on the role as a feature owner for content
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This work involved both working on the Exo-Rigs themselves as well as the additional gameplay features that connects to them
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Working on moment-to-moment gameplay with other designers
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Designing and implementing for the scavenging feature
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Both in tandem with another designer as well as taking on the role as feature owner
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